fn due(
fired: &[TaskChase],
rung: ChaseRung,
id: &TaskId,
since: Option<SystemTime>,
cadence: u64,
now: SystemTime,
) -> boolExpand description
Whether a recurring rung has waited out its cadence: it is due when
nothing fired since since (the instant its state appeared, where
the history says), or when the newest firing since then is at least
cadence seconds old.