async fn render(
job: Job,
seat: &SessionSlot,
sink: &dyn AudioSink,
live: &AtomicUsize,
seq: u32,
previews: &Mutex<HashMap<SessionSlot, PreviewSlot>>,
) -> u32async fn render(
job: Job,
seat: &SessionSlot,
sink: &dyn AudioSink,
live: &AtomicUsize,
seq: u32,
previews: &Mutex<HashMap<SessionSlot, PreviewSlot>>,
) -> u32