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SessionState

Struct SessionState 

Source
pub struct SessionState {
    pub slot: SessionSlot,
    pub scan_cwd: PathBuf,
    pub queue: Vec<QueuedPrompt>,
    pub voice_listeners: u32,
}
Expand description

What a view reads about one session.

Fields§

§slot: SessionSlot

The seat this state belongs to.

§scan_cwd: PathBuf

Where forge scans git for this session: a git worker’s worktree path, else the caller’s cwd_raw unchanged.

§queue: Vec<QueuedPrompt>

The prompts still waiting in the CLI’s queue, oldest first - the pile a client draws.

The same read path: prompt_lifecycle frames speak only on a change, so a client attaching mid-queue would otherwise draw nothing until the next prompt moved. Held by the core, so two clients agree.

§voice_listeners: u32

Clients with voice on for this seat, this one included. A late attach reads the room here rather than waiting for the next toggle.

Implementations§

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impl SessionState

Source

pub(super) fn collect( workspace: &Workspace, slot: &SessionSlot, cwd_raw: &Path, ) -> Self

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