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PendingInteractions

Struct PendingInteractions 

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pub struct PendingInteractions {
    held: Vec<(String, PendingInteractionSlot)>,
}
Expand description

The interactions a seat is parked on, oldest first.

Ordered because the read answers it, and the dock draws the front. Two AskUserQuestion calls in one assistant message run in parallel with different tool ids, so a seat can hold several at once, and the rule is first-parked-first-drawn. One Vec rather than a map and an order beside it: a seat holds a handful at most, and there is then no second structure to keep in step.

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§held: Vec<(String, PendingInteractionSlot)>

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impl PendingInteractions

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pub fn insert(&mut self, tool_id: String, slot: PendingInteractionSlot)

Park slot under tool_id. A repeat of an id replaces in place, so a frame folded twice does not park the same interaction twice.

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pub fn get(&self, tool_id: &str) -> Option<&PendingInteractionSlot>

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pub fn remove(&mut self, tool_id: &str) -> Option<PendingInteractionSlot>

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pub fn contains_key(&self, tool_id: &str) -> bool

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pub fn len(&self) -> usize

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pub fn is_empty(&self) -> bool

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pub fn values(&self) -> impl Iterator<Item = &PendingInteractionSlot>

Oldest first.

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pub fn drain( &mut self, ) -> impl Iterator<Item = (String, PendingInteractionSlot)>

Oldest first, together with the ids that key them.

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impl Default for PendingInteractions

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fn default() -> Self

Returns the “default value” for a type. Read more

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