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BrowserFacade

Trait BrowserFacade 

Source
pub trait BrowserFacade: Send + Sync {
    // Required methods
    fn call<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        seat: &'life1 SessionSlot,
        tool: &'life2 str,
        args: Value,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<BrowserPart>, String>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;
    fn hand_off<'life0, 'life1, 'life2, 'life3, 'async_trait>(
        &'life0 self,
        seat: &'life1 SessionSlot,
        reason: &'life2 str,
        tab: &'life3 str,
    ) -> Pin<Box<dyn Future<Output = Result<HandOffEnding, String>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait;
}
Expand description

The fleet, as one tool call sees it.

Required Methods§

Source

fn call<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, seat: &'life1 SessionSlot, tool: &'life2 str, args: Value, ) -> Pin<Box<dyn Future<Output = Result<Vec<BrowserPart>, String>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Run one browser tool through the server’s fleet, answering with the parts it returned or the reason the call failed.

Source

fn hand_off<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, seat: &'life1 SessionSlot, reason: &'life2 str, tab: &'life3 str, ) -> Pin<Box<dyn Future<Output = Result<HandOffEnding, String>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Ask the person at a client to act in one of the seat’s browser tabs, and wait for their word. tab is the page id the tool listed; the fleet resolves it to the tab it raises.

No timeout. The ask dock’s own timelines say a held prompt sits for hours, and the session is meant to wait as long as it takes; the one refusal that does not wait is a stream nobody can answer on, which fails closed rather than parking the session on a prompt no view can draw.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§