struct SpawnRollback {
workspace: Arc<Workspace>,
slot: SessionSlot,
stored: Option<String>,
prior_seat_state: Option<SeatState>,
domain_created: bool,
armed: bool,
}Expand description
Undo a spawn’s own side effects when it is refused before the session is pooled: the id it recorded, the seat state it moved, and a domain handle it created. Armed from the id record to the pool insert; an unarmed guard does nothing, so the pooled and refused paths both end in a plain drop.
Fields§
§workspace: Arc<Workspace>§slot: SessionSlot§stored: Option<String>§prior_seat_state: Option<SeatState>§domain_created: bool§armed: boolTrait Implementations§
Source§impl Drop for SpawnRollback
impl Drop for SpawnRollback
Auto Trait Implementations§
impl !RefUnwindSafe for SpawnRollback
impl !UnwindSafe for SpawnRollback
impl Freeze for SpawnRollback
impl Send for SpawnRollback
impl Sync for SpawnRollback
impl Unpin for SpawnRollback
impl UnsafeUnpin for SpawnRollback
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
otherwise. Read more